Space Engineers
WeaponCore - 2.5
Показані результати 151–160 із 187
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Оновлено: 2 черв. 2024 о 8:10
автор: BDCarrillo

- Clarified crash messages for duplicate weapons from different mods
- Clarified Focus Fire tooltip
- Added grav-aligned particle option (see Hit particle in ammo example on coreparts)

Оновлено: 30 трав. 2024 о 7:27
автор: BDCarrillo

- Bug hunting in AlterActions and EstimateTrajectory for corner case NREs.

Оновлено: 29 трав. 2024 о 9:42
автор: BDCarrillo

- Fixed direction of ejector dummy on handweapons, it's no longer forced to be parallel to the muzzle

Оновлено: 29 трав. 2024 о 7:57
автор: BDCarrillo

- Bugfix for corner case of a block violating restricted placement boxes due to subgrids throwing an error with GetFatBlocks

Оновлено: 28 трав. 2024 о 21:19
автор: BDCarrillo

- Added some debugging catches for specific corner cases

Оновлено: 25 трав. 2024 о 20:35
автор: BDCarrillo

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

Оновлено: 24 трав. 2024 о 8:30
автор: BDCarrillo

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

Оновлено: 19 трав. 2024 о 10:23
автор: BDCarrillo

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

Оновлено: 18 трав. 2024 о 18:20
автор: BDCarrillo

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

Оновлено: 4 трав. 2024 о 10:06
автор: BDCarrillo

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki