Space Engineers

Space Engineers

WeaponCore - 2.5
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更新: 2024年4月20日 @ 13時50分

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

更新: 2024年4月20日 @ 4時13分

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

更新: 2024年4月20日 @ 0時22分

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

更新: 2024年4月18日 @ 11時39分

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

更新: 2024年3月13日 @ 18時35分

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

更新: 2024年3月10日 @ 19時39分

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

更新: 2024年3月7日 @ 16時23分

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets

更新: 2024年3月5日 @ 7時25分

- Reworked warheads/critical reactions
- Fixed searchlights to maintain their orientation between world loading events

更新: 2024年3月3日 @ 1時32分

- Fixed certain particles related to animation states (like prefire) hanging in space indefinitely after block removal
- Fixed TimedSpawns criteria for using the DirectAimCone- it's now only used if the pointing mode is direct AND DirectAimCone has a value

更新: 2024年2月28日 @ 19時44分

Fixed camera aiming voxel prefetch for planets (camera ray wouldn't return terrain if no grids nearby, causing weapons to aim around erratically or enabling selection of grids that should have been blocked)
Voxel prefetch above utilized to return coordinates of voxel being looked at- manual aiming (Control Mode Manual + panning camera) should be more precise on planets
Added Supportive PD Terminal and Hotbar controls - players can now choose if their weapons can try to target all enemy projectiles in the area (option on) vs only projectiles targeting the construct that the weapon is on (option off)
Added Disable Supporting PD option to weapons, in the UI def section. Default is false. If set to true, the weapon will be limited to defending the construct it's on and the Terminal/Hotbar options will not be available

Fixed WC fixed weapons sometimes being present in Ship Weapons category