Space Engineers

Space Engineers

WeaponCore - 2.5
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Actualización: 20 ABR 2024 a las 13:50

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

Actualización: 20 ABR 2024 a las 4:13

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

Actualización: 20 ABR 2024 a las 0:22

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

Actualización: 18 ABR 2024 a las 11:39

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

Actualización: 13 MAR 2024 a las 18:35

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

Actualización: 10 MAR 2024 a las 19:39

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

Actualización: 7 MAR 2024 a las 16:23

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets

Actualización: 5 MAR 2024 a las 7:25

- Reworked warheads/critical reactions
- Fixed searchlights to maintain their orientation between world loading events

Actualización: 3 MAR 2024 a las 1:32

- Fixed certain particles related to animation states (like prefire) hanging in space indefinitely after block removal
- Fixed TimedSpawns criteria for using the DirectAimCone- it's now only used if the pointing mode is direct AND DirectAimCone has a value

Actualización: 28 FEB 2024 a las 19:44

Fixed camera aiming voxel prefetch for planets (camera ray wouldn't return terrain if no grids nearby, causing weapons to aim around erratically or enabling selection of grids that should have been blocked)
Voxel prefetch above utilized to return coordinates of voxel being looked at- manual aiming (Control Mode Manual + panning camera) should be more precise on planets
Added Supportive PD Terminal and Hotbar controls - players can now choose if their weapons can try to target all enemy projectiles in the area (option on) vs only projectiles targeting the construct that the weapon is on (option off)
Added Disable Supporting PD option to weapons, in the UI def section. Default is false. If set to true, the weapon will be limited to defending the construct it's on and the Terminal/Hotbar options will not be available

Fixed WC fixed weapons sometimes being present in Ship Weapons category