Space Engineers

Space Engineers

WeaponCore - 2.5
Hiển thị 161-170 trong 186 mục
< 1 ... 15  16  17  18  19 >
Cập nhật: 26 Thg04, 2024 @ 6:57am

Cập nhật: 26 Thg04, 2024 @ 6:33am

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

Cập nhật: 20 Thg04, 2024 @ 1:50pm

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

Cập nhật: 20 Thg04, 2024 @ 4:13am

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

Cập nhật: 20 Thg04, 2024 @ 12:22am

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

Cập nhật: 18 Thg04, 2024 @ 11:39am

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

Cập nhật: 13 Thg03, 2024 @ 6:35pm

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

Cập nhật: 10 Thg03, 2024 @ 7:39pm

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

Cập nhật: 7 Thg03, 2024 @ 4:23pm

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets

Cập nhật: 5 Thg03, 2024 @ 7:25am

- Reworked warheads/critical reactions
- Fixed searchlights to maintain their orientation between world loading events