Space Engineers

Space Engineers

WeaponCore - 2.5
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Pembaruan: 26 Apr 2024 @ 6:57am

Pembaruan: 26 Apr 2024 @ 6:33am

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

Pembaruan: 20 Apr 2024 @ 1:50pm

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

Pembaruan: 20 Apr 2024 @ 4:13am

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

Pembaruan: 20 Apr 2024 @ 12:22am

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

Pembaruan: 18 Apr 2024 @ 11:39am

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

Pembaruan: 13 Mar 2024 @ 6:35pm

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

Pembaruan: 10 Mar 2024 @ 7:39pm

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

Pembaruan: 7 Mar 2024 @ 4:23pm

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets

Pembaruan: 5 Mar 2024 @ 7:25am

- Reworked warheads/critical reactions
- Fixed searchlights to maintain their orientation between world loading events