Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 161–170 av 185 bidrag
< 1 ... 15  16  17  18  19 >
Oppdatering: 26. apr. 2024 @ 6.33

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

Oppdatering: 20. apr. 2024 @ 13.50

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

Oppdatering: 20. apr. 2024 @ 4.13

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

Oppdatering: 20. apr. 2024 @ 0.22

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

Oppdatering: 18. apr. 2024 @ 11.39

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

Oppdatering: 13. mars 2024 @ 18.35

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

Oppdatering: 10. mars 2024 @ 19.39

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

Oppdatering: 7. mars 2024 @ 16.23

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets

Oppdatering: 5. mars 2024 @ 7.25

- Reworked warheads/critical reactions
- Fixed searchlights to maintain their orientation between world loading events

Oppdatering: 3. mars 2024 @ 1.32

- Fixed certain particles related to animation states (like prefire) hanging in space indefinitely after block removal
- Fixed TimedSpawns criteria for using the DirectAimCone- it's now only used if the pointing mode is direct AND DirectAimCone has a value