Space Engineers

Space Engineers

WeaponCore - 2.5
Zobrazuje se 151–160 z 182 položek
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Aktualizace: 25. kvě. 2024 v 20.35

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

Aktualizace: 24. kvě. 2024 v 8.30

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

Aktualizace: 19. kvě. 2024 v 10.23

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

Aktualizace: 18. kvě. 2024 v 18.20

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

Aktualizace: 4. kvě. 2024 v 10.06

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki

Aktualizace: 2. kvě. 2024 v 16.51

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip

Aktualizace: 26. dub. 2024 v 6.57

Aktualizace: 26. dub. 2024 v 6.33

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

Aktualizace: 20. dub. 2024 v 13.50

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

Aktualizace: 20. dub. 2024 v 4.13

- Touched up MaxAbsorb + Pooled to act as described in the ammo template