Space Engineers

Space Engineers

WeaponCore - 2.5
目前顯示第 151-160 項,共 182 項
< 1 ... 14  15  16  17  18  19 >
更新:2024 年 5 月 25 日 @ 下午 8:35

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

更新:2024 年 5 月 24 日 @ 上午 8:30

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

更新:2024 年 5 月 19 日 @ 上午 10:23

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

更新:2024 年 5 月 18 日 @ 下午 6:20

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

更新:2024 年 5 月 4 日 @ 上午 10:06

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki

更新:2024 年 5 月 2 日 @ 下午 4:51

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip

更新:2024 年 4 月 26 日 @ 上午 6:57

更新:2024 年 4 月 26 日 @ 上午 6:33

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

更新:2024 年 4 月 20 日 @ 下午 1:50

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

更新:2024 年 4 月 20 日 @ 上午 4:13

- Touched up MaxAbsorb + Pooled to act as described in the ammo template