Space Engineers

Space Engineers

WeaponCore - 2.5
Menampilkan151-160 dari 185 kiriman
< 1 ... 14  15  16  17  18  19 >
Pembaruan: 29 Mei 2024 @ 9:42am

- Fixed direction of ejector dummy on handweapons, it's no longer forced to be parallel to the muzzle

Pembaruan: 29 Mei 2024 @ 7:57am

- Bugfix for corner case of a block violating restricted placement boxes due to subgrids throwing an error with GetFatBlocks

Pembaruan: 28 Mei 2024 @ 9:19pm

- Added some debugging catches for specific corner cases

Pembaruan: 25 Mei 2024 @ 8:35pm

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

Pembaruan: 24 Mei 2024 @ 8:30am

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

Pembaruan: 19 Mei 2024 @ 10:23am

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

Pembaruan: 18 Mei 2024 @ 6:20pm

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

Pembaruan: 4 Mei 2024 @ 10:06am

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki

Pembaruan: 2 Mei 2024 @ 4:51pm

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip

Pembaruan: 26 Apr 2024 @ 6:57am