Space Engineers

Space Engineers

WeaponCore - 2.5
Hiển thị 151-160 trong 184 mục
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Cập nhật: 29 Thg05, 2024 @ 7:57am

- Bugfix for corner case of a block violating restricted placement boxes due to subgrids throwing an error with GetFatBlocks

Cập nhật: 28 Thg05, 2024 @ 9:19pm

- Added some debugging catches for specific corner cases

Cập nhật: 25 Thg05, 2024 @ 8:35pm

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

Cập nhật: 24 Thg05, 2024 @ 8:30am

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

Cập nhật: 19 Thg05, 2024 @ 10:23am

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

Cập nhật: 18 Thg05, 2024 @ 6:20pm

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

Cập nhật: 4 Thg05, 2024 @ 10:06am

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki

Cập nhật: 2 Thg05, 2024 @ 4:51pm

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip

Cập nhật: 26 Thg04, 2024 @ 6:57am

Cập nhật: 26 Thg04, 2024 @ 6:33am

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors