Space Engineers

Space Engineers

WeaponCore - 2.5
186개 중 151~160개 표시 중
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업데이트: 2024년 5월 30일 @ 오전 7시 27분

- Bug hunting in AlterActions and EstimateTrajectory for corner case NREs.

업데이트: 2024년 5월 29일 @ 오전 9시 42분

- Fixed direction of ejector dummy on handweapons, it's no longer forced to be parallel to the muzzle

업데이트: 2024년 5월 29일 @ 오전 7시 57분

- Bugfix for corner case of a block violating restricted placement boxes due to subgrids throwing an error with GetFatBlocks

업데이트: 2024년 5월 28일 @ 오후 9시 19분

- Added some debugging catches for specific corner cases

업데이트: 2024년 5월 25일 @ 오후 8시 35분

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

업데이트: 2024년 5월 24일 @ 오전 8시 30분

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

업데이트: 2024년 5월 19일 @ 오전 10시 23분

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

업데이트: 2024년 5월 18일 @ 오후 6시 20분

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

업데이트: 2024년 5월 4일 @ 오전 10시 06분

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki

업데이트: 2024년 5월 2일 @ 오후 4시 51분

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip