Space Engineers

Space Engineers

WeaponCore - 2.5
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Aggiornamento: 2 giu 2024, 8:10

- Clarified crash messages for duplicate weapons from different mods
- Clarified Focus Fire tooltip
- Added grav-aligned particle option (see Hit particle in ammo example on coreparts)

Aggiornamento: 30 mag 2024, 7:27

- Bug hunting in AlterActions and EstimateTrajectory for corner case NREs.

Aggiornamento: 29 mag 2024, 9:42

- Fixed direction of ejector dummy on handweapons, it's no longer forced to be parallel to the muzzle

Aggiornamento: 29 mag 2024, 7:57

- Bugfix for corner case of a block violating restricted placement boxes due to subgrids throwing an error with GetFatBlocks

Aggiornamento: 28 mag 2024, 21:19

- Added some debugging catches for specific corner cases

Aggiornamento: 25 mag 2024, 20:35

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

Aggiornamento: 24 mag 2024, 8:30

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

Aggiornamento: 19 mag 2024, 10:23

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

Aggiornamento: 18 mag 2024, 18:20

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

Aggiornamento: 4 mag 2024, 10:06

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki