Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 151–160 av 184 bidrag
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Oppdatering: 29. mai 2024 @ 7.57

- Bugfix for corner case of a block violating restricted placement boxes due to subgrids throwing an error with GetFatBlocks

Oppdatering: 28. mai 2024 @ 21.19

- Added some debugging catches for specific corner cases

Oppdatering: 25. mai 2024 @ 20.35

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

Oppdatering: 24. mai 2024 @ 8.30

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

Oppdatering: 19. mai 2024 @ 10.23

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

Oppdatering: 18. mai 2024 @ 18.20

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

Oppdatering: 4. mai 2024 @ 10.06

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki

Oppdatering: 2. mai 2024 @ 16.51

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip

Oppdatering: 26. apr. 2024 @ 6.57

Oppdatering: 26. apr. 2024 @ 6.33

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors