Space Engineers

Space Engineers

WeaponCore - 2.5
151–160/184 bejegyzés mutatása
< 1 ... 14  15  16  17  18  19 >
Frissítés: 2024. máj. 29. @ 7:57

- Bugfix for corner case of a block violating restricted placement boxes due to subgrids throwing an error with GetFatBlocks

Frissítés: 2024. máj. 28. @ 21:19

- Added some debugging catches for specific corner cases

Frissítés: 2024. máj. 25. @ 20:35

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

Frissítés: 2024. máj. 24. @ 8:30

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

Frissítés: 2024. máj. 19. @ 10:23

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

Frissítés: 2024. máj. 18. @ 18:20

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

Frissítés: 2024. máj. 4. @ 10:06

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki

Frissítés: 2024. máj. 2. @ 16:51

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip

Frissítés: 2024. ápr. 26. @ 6:57

Frissítés: 2024. ápr. 26. @ 6:33

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors