Space Engineers

Space Engineers

WeaponCore - 2.5
Mostrando 71-80 de 184 aportaciones
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Actualización: 7 ABR a las 1:13 p. m.

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time

Actualización: 3 ABR a las 1:52 p. m.

Touchup to LOS checks for cases where long prefire or postfire events were impacted by waiting for LOS callback.

Actualización: 2 ABR a las 12:32 p. m.

(excluding point defense against projectiles) from the delay for LOS checks

Actualización: 31 MAR a las 1:27 p. m.

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Actualización: 26 MAR a las 1:23 p. m.

- Added "Force Reload" button in terminal

Actualización: 25 MAR a las 3:32 p. m.

- UI Rework and clarifications

Actualización: 18 MAR a las 6:57 a. m.

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Actualización: 16 MAR a las 9:12 p. m.

Actualización: 16 MAR a las 8:06 p. m.

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Actualización: 16 FEB a las 8:37 p. m.

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only