Space Engineers
WeaponCore - 2.5
กำลังแสดง 71-80 จาก 186 รายการ
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อัปเดต: 14 เม.ย. @ 9: 13am

- Reduced planetary voxel prefetch time from 90 to 10 ticks, should eliminate "twitching" weapons when they are following your mouse across voxel
- Weapons in Test Mode (Override) will no longer wait for LOS ray check callbacks
- Default character damage fixed to match notes in DamageScales. Would erroneously default to zero instead of 1

อัปเดต: 8 เม.ย. @ 11: 44am

อัปเดต: 7 เม.ย. @ 1: 13pm

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time

อัปเดต: 3 เม.ย. @ 1: 52pm

Touchup to LOS checks for cases where long prefire or postfire events were impacted by waiting for LOS callback.

อัปเดต: 2 เม.ย. @ 12: 32pm

(excluding point defense against projectiles) from the delay for LOS checks

อัปเดต: 31 มี.ค. @ 1: 27pm

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

อัปเดต: 26 มี.ค. @ 1: 23pm

- Added "Force Reload" button in terminal

อัปเดต: 25 มี.ค. @ 3: 32pm

- UI Rework and clarifications

อัปเดต: 18 มี.ค. @ 6: 57am

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

อัปเดต: 16 มี.ค. @ 9: 12pm