Space Engineers

Space Engineers

WeaponCore - 2.5
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Opdatering: 7. apr. kl. 13:13

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time

Opdatering: 3. apr. kl. 13:52

Touchup to LOS checks for cases where long prefire or postfire events were impacted by waiting for LOS callback.

Opdatering: 2. apr. kl. 12:32

(excluding point defense against projectiles) from the delay for LOS checks

Opdatering: 31. mar. kl. 13:27

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Opdatering: 26. mar. kl. 13:23

- Added "Force Reload" button in terminal

Opdatering: 25. mar. kl. 15:32

- UI Rework and clarifications

Opdatering: 18. mar. kl. 6:57

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Opdatering: 16. mar. kl. 21:12

Opdatering: 16. mar. kl. 20:06

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Opdatering: 16. feb. kl. 20:37

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only