Space Engineers

Space Engineers

WeaponCore - 2.5
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Actualización: 20 OCT 2024 a las 3:47 p. m.

Actualización: 20 OCT 2024 a las 1:04 p. m.

Actualización: 20 OCT 2024 a las 12:49 p. m.

Debugging breadcrumbs

Actualización: 20 OCT 2024 a las 10:49 a. m.

Actualización: 15 OCT 2024 a las 9:11 a. m.

- Updated default behavior for targeting biologicals (on if turret can target characters) and neutrals (off) to be consistent across survival and creative world. Only applies to newly placed turrets, will not impact existing BPs.

Actualización: 14 OCT 2024 a las 7:35 p. m.

- Fixed BaseDamageCutoff not including scaling

Actualización: 14 OCT 2024 a las 1:23 p. m.

Helps if I actually include all the files to update

Actualización: 14 OCT 2024 a las 10:27 a. m.

- Reworked hud info display to show size (diameter) of enemies instead of a block count based figure
- Reworked hud info to show speed, range, and name when minimized instead of threat, range, and name
- Added v205 (Contact) weapons to vanilla replacer

Actualización: 11 OCT 2024 a las 1:18 p. m.

- Fixed bug with weapons targeting characters through voxel
- Added PB API method for waterlilly. Returns sorted threats with the entity ID as the key.

Actualización: 22 SEP 2024 a las 2:13 p. m.

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon