Space Engineers

Space Engineers

WeaponCore - 2.5
Se afișează 71-80 din 183 intrări
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Actualizare: 3 apr. @ 13:52

Touchup to LOS checks for cases where long prefire or postfire events were impacted by waiting for LOS callback.

Actualizare: 2 apr. @ 12:32

(excluding point defense against projectiles) from the delay for LOS checks

Actualizare: 31 mart. @ 13:27

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Actualizare: 26 mart. @ 13:23

- Added "Force Reload" button in terminal

Actualizare: 25 mart. @ 15:32

- UI Rework and clarifications

Actualizare: 18 mart. @ 6:57

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Actualizare: 16 mart. @ 21:12

Actualizare: 16 mart. @ 20:06

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Actualizare: 16 febr. @ 20:37

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only

Actualizare: 10 febr. @ 17:39

- Expanded localization text options (If you are willing to assist with additional language localizations for WeaponCore, please reach out on Discord)