Space Engineers

Space Engineers

WeaponCore - 2.5
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Pembaruan: 7 Apr @ 1:13pm

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time

Pembaruan: 3 Apr @ 1:52pm

Touchup to LOS checks for cases where long prefire or postfire events were impacted by waiting for LOS callback.

Pembaruan: 2 Apr @ 12:32pm

(excluding point defense against projectiles) from the delay for LOS checks

Pembaruan: 31 Mar @ 1:27pm

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Pembaruan: 26 Mar @ 1:23pm

- Added "Force Reload" button in terminal

Pembaruan: 25 Mar @ 3:32pm

- UI Rework and clarifications

Pembaruan: 18 Mar @ 6:57am

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Pembaruan: 16 Mar @ 9:12pm

Pembaruan: 16 Mar @ 8:06pm

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Pembaruan: 16 Feb @ 8:37pm

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only