Space Engineers

Space Engineers

WeaponCore - 2.5
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Actualización: 1 OCT a las 11:40 a. m.

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

Actualización: 29 SEP a las 3:20 p. m.

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Actualización: 27 SEP a las 7:16 a. m.

Actualización: 22 SEP a las 2:00 p. m.

- Fixed hand weapon fragments not interacting with firing player

Actualización: 16 SEP a las 10:51 a. m.

- Added friendly character logic to weapon LOS checks

Actualización: 16 SEP a las 6:07 a. m.

- Bugfix for damage events done to characters throwing a key not found error

Actualización: 15 SEP a las 6:50 p. m.

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

Actualización: 14 SEP a las 4:18 p. m.

- Fixed character LOS checks in the case of NPCs/bots.

Actualización: 12 SEP a las 11:16 a. m.

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid

Actualización: 12 SEP a las 6:11 a. m.

- Improved terminal and hotbar Rate of Fire controls (if enabled for a weapon)