Space Engineers

Space Engineers

WeaponCore - 2.5
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Actualización: 11 OCT 2024 a las 1:18 p. m.

- Fixed bug with weapons targeting characters through voxel
- Added PB API method for waterlilly. Returns sorted threats with the entity ID as the key.

Actualización: 22 SEP 2024 a las 2:13 p. m.

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

Actualización: 15 SEP 2024 a las 8:23 a. m.

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

Actualización: 14 SEP 2024 a las 3:13 p. m.

-Logic cleanup update

Actualización: 14 SEP 2024 a las 1:20 p. m.

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

Actualización: 13 SEP 2024 a las 11:03 a. m.

- Minor tweak to DroneAdvanced to scale orbits to target grid size

Actualización: 12 SEP 2024 a las 12:19 p. m.

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

Actualización: 11 SEP 2024 a las 10:05 p. m.

- Fixed rare race condition in starting hardpoint sounds

Actualización: 11 SEP 2024 a las 11:17 a. m.

-Hotfix for null storage on placement of a wep

Actualización: 11 SEP 2024 a las 10:21 a. m.

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.