Space Engineers

Space Engineers

WeaponCore - 2.5
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Pembaruan: 1 Okt @ 3:31pm

gG

Pembaruan: 1 Okt @ 11:40am

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

Pembaruan: 29 Sep @ 3:20pm

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Pembaruan: 27 Sep @ 7:16am

Pembaruan: 22 Sep @ 2:00pm

- Fixed hand weapon fragments not interacting with firing player

Pembaruan: 16 Sep @ 10:51am

- Added friendly character logic to weapon LOS checks

Pembaruan: 16 Sep @ 6:07am

- Bugfix for damage events done to characters throwing a key not found error

Pembaruan: 15 Sep @ 6:50pm

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

Pembaruan: 14 Sep @ 4:18pm

- Fixed character LOS checks in the case of NPCs/bots.

Pembaruan: 12 Sep @ 11:16am

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid