Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: 14 Oct, 2024 @ 10:27am

- Reworked hud info display to show size (diameter) of enemies instead of a block count based figure
- Reworked hud info to show speed, range, and name when minimized instead of threat, range, and name
- Added v205 (Contact) weapons to vanilla replacer

Update: 11 Oct, 2024 @ 1:18pm

- Fixed bug with weapons targeting characters through voxel
- Added PB API method for waterlilly. Returns sorted threats with the entity ID as the key.

Update: 22 Sep, 2024 @ 2:13pm

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

Update: 15 Sep, 2024 @ 8:23am

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

Update: 14 Sep, 2024 @ 3:13pm

-Logic cleanup update

Update: 14 Sep, 2024 @ 1:20pm

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

Update: 13 Sep, 2024 @ 11:03am

- Minor tweak to DroneAdvanced to scale orbits to target grid size

Update: 12 Sep, 2024 @ 12:19pm

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

Update: 11 Sep, 2024 @ 10:05pm

- Fixed rare race condition in starting hardpoint sounds

Update: 11 Sep, 2024 @ 11:17am

-Hotfix for null storage on placement of a wep