Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: 11 sep 2024 om 6:22

Update: 10 sep 2024 om 17:41

- Speculative fix for odd interactions with Seamless based on join events (added PlayerConnected event)
- Reworked terminal info display to be more player-friendly and contextually hide/show relevant information

Update: 9 sep 2024 om 14:50

Changed how player joins are accounted for as a speculative fix for some oddities with seamless transitions

Update: 27 aug 2024 om 8:24

- Fixed corner case exception with packet pool cleanup
- Fixed application of force to only occur once per projectile impact, not per block hit
- Added penetration mechanic- see latest coreparts

Update: 24 aug 2024 om 12:08

- Fixed NRE with smarts using painter if the firing grid jumps out of sync of the target

Update: 22 aug 2024 om 14:29

Update: 18 aug 2024 om 12:49

Update: 17 aug 2024 om 10:06

- Sync fix for Objective Mode in MP
- Removed excessive debug log messages about aiming/gravity

Update: 10 aug 2024 om 12:48

- Added Objective Mode terminal control and action. Default applies the previous behavior in WC of hud-focused targets getting blocks destroyed, while targets that weren't hud-focused would only have blocks shot at until disabled. Now players can select if they want their weapons to use that default, destroy any blocks they target, or disable any blocks they target. The destroy/disable options apply to all targets, including hud-focused ones.

Update: 6 aug 2024 om 11:49

- Fixed painter mark cancellation discrepancy between client, server, and other clients.
- Fixed Advanced Settings tick box- now refreshes terminal when pressed and hides Track Angular Motion
- Updated RNG option descriptions for weapon targeting in CoreParts
- Fixed RNG not randomizing on the first usage