Space Engineers

Space Engineers

WeaponCore - 2.5
185개 중 111~120개 표시 중
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업데이트: 2024년 9월 11일 @ 오전 10시 21분

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.

업데이트: 2024년 9월 11일 @ 오전 6시 22분

업데이트: 2024년 9월 10일 @ 오후 5시 41분

- Speculative fix for odd interactions with Seamless based on join events (added PlayerConnected event)
- Reworked terminal info display to be more player-friendly and contextually hide/show relevant information

업데이트: 2024년 9월 9일 @ 오후 2시 50분

Changed how player joins are accounted for as a speculative fix for some oddities with seamless transitions

업데이트: 2024년 8월 27일 @ 오전 8시 24분

- Fixed corner case exception with packet pool cleanup
- Fixed application of force to only occur once per projectile impact, not per block hit
- Added penetration mechanic- see latest coreparts

업데이트: 2024년 8월 24일 @ 오후 12시 08분

- Fixed NRE with smarts using painter if the firing grid jumps out of sync of the target

업데이트: 2024년 8월 22일 @ 오후 2시 29분

업데이트: 2024년 8월 18일 @ 오후 12시 49분

업데이트: 2024년 8월 17일 @ 오전 10시 06분

- Sync fix for Objective Mode in MP
- Removed excessive debug log messages about aiming/gravity

업데이트: 2024년 8월 10일 @ 오후 12시 48분

- Added Objective Mode terminal control and action. Default applies the previous behavior in WC of hud-focused targets getting blocks destroyed, while targets that weren't hud-focused would only have blocks shot at until disabled. Now players can select if they want their weapons to use that default, destroy any blocks they target, or disable any blocks they target. The destroy/disable options apply to all targets, including hud-focused ones.