Space Engineers

Space Engineers

WeaponCore - 2.5
Affichage des entrées 111-120 sur 186
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Mis à jour le : 11 sept. 2024 à 11h17

-Hotfix for null storage on placement of a wep

Mis à jour le : 11 sept. 2024 à 10h21

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.

Mis à jour le : 11 sept. 2024 à 6h22

Mis à jour le : 10 sept. 2024 à 17h41

- Speculative fix for odd interactions with Seamless based on join events (added PlayerConnected event)
- Reworked terminal info display to be more player-friendly and contextually hide/show relevant information

Mis à jour le : 9 sept. 2024 à 14h50

Changed how player joins are accounted for as a speculative fix for some oddities with seamless transitions

Mis à jour le : 27 aout 2024 à 8h24

- Fixed corner case exception with packet pool cleanup
- Fixed application of force to only occur once per projectile impact, not per block hit
- Added penetration mechanic- see latest coreparts

Mis à jour le : 24 aout 2024 à 12h08

- Fixed NRE with smarts using painter if the firing grid jumps out of sync of the target

Mis à jour le : 22 aout 2024 à 14h29

Mis à jour le : 18 aout 2024 à 12h49

Mis à jour le : 17 aout 2024 à 10h06

- Sync fix for Objective Mode in MP
- Removed excessive debug log messages about aiming/gravity