Space Engineers
WeaponCore - 2.5
Показване на 101 — 110 от 186 постъпления
< 1 ... 9  10  11  12  13 ... 19 >
Обновление: 14 окт. 2024 в 13:23

Helps if I actually include all the files to update

Обновление: 14 окт. 2024 в 10:27

- Reworked hud info display to show size (diameter) of enemies instead of a block count based figure
- Reworked hud info to show speed, range, and name when minimized instead of threat, range, and name
- Added v205 (Contact) weapons to vanilla replacer

Обновление: 11 окт. 2024 в 13:18

- Fixed bug with weapons targeting characters through voxel
- Added PB API method for waterlilly. Returns sorted threats with the entity ID as the key.

Обновление: 22 септ. 2024 в 14:13

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

Обновление: 15 септ. 2024 в 8:23

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

Обновление: 14 септ. 2024 в 15:13

-Logic cleanup update

Обновление: 14 септ. 2024 в 13:20

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

Обновление: 13 септ. 2024 в 11:03

- Minor tweak to DroneAdvanced to scale orbits to target grid size

Обновление: 12 септ. 2024 в 12:19

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

Обновление: 11 септ. 2024 в 22:05

- Fixed rare race condition in starting hardpoint sounds