Space Engineers

Space Engineers

Atmospheric damage & Hazards (BB)
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更新: 1月5日 @ 2時53分

Acid and Radiation sound effects added to the mod, (Acid1 -> Acid4 and Radiation1 -> Radiation4) so you don't have to create your own if you want to have some audio effects alongside your damage

更新: 1月5日 @ 2時52分

- Improved detection of entities (for both acid rain and radiation type)
- Acid rain does not damage entities under roofs, inside other grids or inside terrain
- Radiation does not damage entities inside other grids (this is calculated by intersection of collision cubes, so it might sometimes lead to small grids right next to large grids being considered as "inside")

更新: 1月3日 @ 13時19分

.Count instead of .Count()

更新: 2024年12月29日 @ 3時05分

SafeBlockList now correctly prevents reskin effects, not just damage effects

更新: 2024年12月16日 @ 10時10分

projected grids with damaged blocks which are configured as hazards (such as reactors for example) will no longer kill people :)

更新: 2024年12月7日 @ 6時35分

WeatherOnly condition now correctly affects character damage (it was only implemented on grids)

更新: 2024年11月9日 @ 4時40分

fixed init error

更新: 2024年11月8日 @ 10時40分

some thread safety fixes

更新: 2024年10月29日 @ 10時03分

improved proximity calculation for block hazards

更新: 2024年10月29日 @ 9時43分

fully destroy block when reduced by dismounting to 0