Space Engineers

Space Engineers

Atmospheric damage & Hazards (BB)
Affichage des entrées 11-20 sur 69
< 1  2  3  4  5  6  7 >
Mis à jour le : 5 janv. à 2h53

Acid and Radiation sound effects added to the mod, (Acid1 -> Acid4 and Radiation1 -> Radiation4) so you don't have to create your own if you want to have some audio effects alongside your damage

Mis à jour le : 5 janv. à 2h52

- Improved detection of entities (for both acid rain and radiation type)
- Acid rain does not damage entities under roofs, inside other grids or inside terrain
- Radiation does not damage entities inside other grids (this is calculated by intersection of collision cubes, so it might sometimes lead to small grids right next to large grids being considered as "inside")

Mis à jour le : 3 janv. à 13h19

.Count instead of .Count()

Mis à jour le : 29 déc. 2024 à 3h05

SafeBlockList now correctly prevents reskin effects, not just damage effects

Mis à jour le : 16 déc. 2024 à 10h10

projected grids with damaged blocks which are configured as hazards (such as reactors for example) will no longer kill people :)

Mis à jour le : 7 déc. 2024 à 6h35

WeatherOnly condition now correctly affects character damage (it was only implemented on grids)

Mis à jour le : 9 nov. 2024 à 4h40

fixed init error

Mis à jour le : 8 nov. 2024 à 10h40

some thread safety fixes

Mis à jour le : 29 oct. 2024 à 10h03

improved proximity calculation for block hazards

Mis à jour le : 29 oct. 2024 à 9h43

fully destroy block when reduced by dismounting to 0