Space Engineers
Atmospheric damage & Hazards (BB)
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Ενημέρωση: 5 Ιαν στις 2:53

Acid and Radiation sound effects added to the mod, (Acid1 -> Acid4 and Radiation1 -> Radiation4) so you don't have to create your own if you want to have some audio effects alongside your damage

Ενημέρωση: 5 Ιαν στις 2:52

- Improved detection of entities (for both acid rain and radiation type)
- Acid rain does not damage entities under roofs, inside other grids or inside terrain
- Radiation does not damage entities inside other grids (this is calculated by intersection of collision cubes, so it might sometimes lead to small grids right next to large grids being considered as "inside")

Ενημέρωση: 3 Ιαν στις 13:19

.Count instead of .Count()

Ενημέρωση: 29 Δεκ 2024 στις 3:05

SafeBlockList now correctly prevents reskin effects, not just damage effects

Ενημέρωση: 16 Δεκ 2024 στις 10:10

projected grids with damaged blocks which are configured as hazards (such as reactors for example) will no longer kill people :)

Ενημέρωση: 7 Δεκ 2024 στις 6:35

WeatherOnly condition now correctly affects character damage (it was only implemented on grids)

Ενημέρωση: 9 Νοε 2024 στις 4:40

fixed init error

Ενημέρωση: 8 Νοε 2024 στις 10:40

some thread safety fixes

Ενημέρωση: 29 Οκτ 2024 στις 10:03

improved proximity calculation for block hazards

Ενημέρωση: 29 Οκτ 2024 στις 9:43

fully destroy block when reduced by dismounting to 0