Space Engineers

Space Engineers

Atmospheric damage & Hazards (BB)
Hiển thị 11-20 trong 69 mục
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Cập nhật: 5 Thg01 @ 2:53am

Acid and Radiation sound effects added to the mod, (Acid1 -> Acid4 and Radiation1 -> Radiation4) so you don't have to create your own if you want to have some audio effects alongside your damage

Cập nhật: 5 Thg01 @ 2:52am

- Improved detection of entities (for both acid rain and radiation type)
- Acid rain does not damage entities under roofs, inside other grids or inside terrain
- Radiation does not damage entities inside other grids (this is calculated by intersection of collision cubes, so it might sometimes lead to small grids right next to large grids being considered as "inside")

Cập nhật: 3 Thg01 @ 1:19pm

.Count instead of .Count()

Cập nhật: 29 Thg12, 2024 @ 3:05am

SafeBlockList now correctly prevents reskin effects, not just damage effects

Cập nhật: 16 Thg12, 2024 @ 10:10am

projected grids with damaged blocks which are configured as hazards (such as reactors for example) will no longer kill people :)

Cập nhật: 7 Thg12, 2024 @ 6:35am

WeatherOnly condition now correctly affects character damage (it was only implemented on grids)

Cập nhật: 9 Thg11, 2024 @ 4:40am

fixed init error

Cập nhật: 8 Thg11, 2024 @ 10:40am

some thread safety fixes

Cập nhật: 29 Thg10, 2024 @ 10:03am

improved proximity calculation for block hazards

Cập nhật: 29 Thg10, 2024 @ 9:43am

fully destroy block when reduced by dismounting to 0