Space Engineers

Space Engineers

Atmospheric damage & Hazards (BB)
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更新于:1 月 5 日 上午 2:53
作者:BookBurner

Acid and Radiation sound effects added to the mod, (Acid1 -> Acid4 and Radiation1 -> Radiation4) so you don't have to create your own if you want to have some audio effects alongside your damage

更新于:1 月 5 日 上午 2:52
作者:BookBurner

- Improved detection of entities (for both acid rain and radiation type)
- Acid rain does not damage entities under roofs, inside other grids or inside terrain
- Radiation does not damage entities inside other grids (this is calculated by intersection of collision cubes, so it might sometimes lead to small grids right next to large grids being considered as "inside")

更新于:1 月 3 日 下午 1:19
作者:BookBurner

.Count instead of .Count()

更新于:2024 年 12 月 29 日 上午 3:05
作者:BookBurner

SafeBlockList now correctly prevents reskin effects, not just damage effects

更新于:2024 年 12 月 16 日 上午 10:10
作者:BookBurner

projected grids with damaged blocks which are configured as hazards (such as reactors for example) will no longer kill people :)

更新于:2024 年 12 月 7 日 上午 6:35
作者:BookBurner

WeatherOnly condition now correctly affects character damage (it was only implemented on grids)

更新于:2024 年 11 月 9 日 上午 4:40
作者:BookBurner

fixed init error

更新于:2024 年 11 月 8 日 上午 10:40
作者:BookBurner

some thread safety fixes

更新于:2024 年 10 月 29 日 上午 10:03
作者:BookBurner

improved proximity calculation for block hazards

更新于:2024 年 10 月 29 日 上午 9:43
作者:BookBurner

fully destroy block when reduced by dismounting to 0