Space Engineers

Space Engineers

Atmospheric damage & Hazards (BB)
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更新: 9月15日 @ 13時12分

- new config value which can be added to both DamageConfig & HazardConfig definitions.
- RadiationToCharacters: when set to true, the defined DamageConfig or HazardConfig will not assign defined CharacterDamage as HP damage, but will increase it as exposure
- this will give you option to alter weathers on planets etc. without directly touching the weather definitions or have both damaging and exposure hazards and effects

更新: 9月15日 @ 13時08分

更新: 8月3日 @ 2時36分

mod cleanup

更新: 7月26日 @ 9時28分

removed hardcoded concrete reference

更新: 7月26日 @ 7時19分

- new config value PlayerOwnedOnly, when set to true, planetary effects will affect only player owned grids and will ignore grids with no ownership (0) or with NPC ownership.
- new config value MinimalBlockCount, when set to higher value than 0, grids are checked for the block counts before being processed, if the grid has lower amount of blocks, it will not be tracked at all
- new config file BlockResists.xml which contains the block resistances, in this file, users can define block resistances to damage. These resistances are calculated on damage assignment, meaning, blocks that resist are processed, but can take reduced damage (or no damage when value is set to 0). User can define multiple resistances for single subtype. You can even increase the damage the block takes by setting the value to something higher than 100.

更新: 1月27日 @ 14時16分

Non-functional CubeBlocks can be defined a block hazards, they will trigger effects the same way as damaged functional blocks would, but they do it all the time instead, even if fully built.

更新: 1月7日 @ 8時35分

- api for external mods, mods can attach their own configuration on top of the AtmosphericDamage.xml the users might have
- demo external mod to show how the api is used

更新: 1月5日 @ 5時18分

Entities inside of grids are not affected by wind

更新: 1月5日 @ 4時00分

Improved detection of blocks on very small grid fragments (below 5 blocks)

更新: 1月5日 @ 3時28分

code cleanup