Space Engineers

Space Engineers

Atmospheric damage & Hazards (BB)
Visar 11–20 av 69 poster
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Uppdatering: 5 jan @ 2:53

Acid and Radiation sound effects added to the mod, (Acid1 -> Acid4 and Radiation1 -> Radiation4) so you don't have to create your own if you want to have some audio effects alongside your damage

Uppdatering: 5 jan @ 2:52

- Improved detection of entities (for both acid rain and radiation type)
- Acid rain does not damage entities under roofs, inside other grids or inside terrain
- Radiation does not damage entities inside other grids (this is calculated by intersection of collision cubes, so it might sometimes lead to small grids right next to large grids being considered as "inside")

Uppdatering: 3 jan @ 13:19

.Count instead of .Count()

Uppdatering: 29 dec, 2024 @ 3:05

SafeBlockList now correctly prevents reskin effects, not just damage effects

Uppdatering: 16 dec, 2024 @ 10:10

projected grids with damaged blocks which are configured as hazards (such as reactors for example) will no longer kill people :)

Uppdatering: 7 dec, 2024 @ 6:35

WeatherOnly condition now correctly affects character damage (it was only implemented on grids)

Uppdatering: 9 nov, 2024 @ 4:40

fixed init error

Uppdatering: 8 nov, 2024 @ 10:40

some thread safety fixes

Uppdatering: 29 okt, 2024 @ 10:03

improved proximity calculation for block hazards

Uppdatering: 29 okt, 2024 @ 9:43

fully destroy block when reduced by dismounting to 0