Space Engineers
Atmospheric damage & Hazards (BB)
กำลังแสดง 11-20 จาก 69 รายการ
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อัปเดต: 5 ม.ค. @ 2: 53am
โดย BookBurner

Acid and Radiation sound effects added to the mod, (Acid1 -> Acid4 and Radiation1 -> Radiation4) so you don't have to create your own if you want to have some audio effects alongside your damage

อัปเดต: 5 ม.ค. @ 2: 52am
โดย BookBurner

- Improved detection of entities (for both acid rain and radiation type)
- Acid rain does not damage entities under roofs, inside other grids or inside terrain
- Radiation does not damage entities inside other grids (this is calculated by intersection of collision cubes, so it might sometimes lead to small grids right next to large grids being considered as "inside")

อัปเดต: 3 ม.ค. @ 1: 19pm
โดย BookBurner

.Count instead of .Count()

อัปเดต: 29 ธ.ค. 2024 @ 3: 05am
โดย BookBurner

SafeBlockList now correctly prevents reskin effects, not just damage effects

อัปเดต: 16 ธ.ค. 2024 @ 10: 10am
โดย BookBurner

projected grids with damaged blocks which are configured as hazards (such as reactors for example) will no longer kill people :)

อัปเดต: 7 ธ.ค. 2024 @ 6: 35am
โดย BookBurner

WeatherOnly condition now correctly affects character damage (it was only implemented on grids)

อัปเดต: 9 พ.ย. 2024 @ 4: 40am
โดย BookBurner

fixed init error

อัปเดต: 8 พ.ย. 2024 @ 10: 40am
โดย BookBurner

some thread safety fixes

อัปเดต: 29 ต.ค. 2024 @ 10: 03am
โดย BookBurner

improved proximity calculation for block hazards

อัปเดต: 29 ต.ค. 2024 @ 9: 43am
โดย BookBurner

fully destroy block when reduced by dismounting to 0