Space Engineers

Space Engineers

Atmospheric damage & Hazards (BB)
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Update: 5 jan om 2:53

Acid and Radiation sound effects added to the mod, (Acid1 -> Acid4 and Radiation1 -> Radiation4) so you don't have to create your own if you want to have some audio effects alongside your damage

Update: 5 jan om 2:52

- Improved detection of entities (for both acid rain and radiation type)
- Acid rain does not damage entities under roofs, inside other grids or inside terrain
- Radiation does not damage entities inside other grids (this is calculated by intersection of collision cubes, so it might sometimes lead to small grids right next to large grids being considered as "inside")

Update: 3 jan om 13:19

.Count instead of .Count()

Update: 29 dec 2024 om 3:05

SafeBlockList now correctly prevents reskin effects, not just damage effects

Update: 16 dec 2024 om 10:10

projected grids with damaged blocks which are configured as hazards (such as reactors for example) will no longer kill people :)

Update: 7 dec 2024 om 6:35

WeatherOnly condition now correctly affects character damage (it was only implemented on grids)

Update: 9 nov 2024 om 4:40

fixed init error

Update: 8 nov 2024 om 10:40

some thread safety fixes

Update: 29 okt 2024 om 10:03

improved proximity calculation for block hazards

Update: 29 okt 2024 om 9:43

fully destroy block when reduced by dismounting to 0