Space Engineers

Space Engineers

Atmospheric damage & Hazards (BB)
Menampilkan11-20 dari 69 kiriman
< 1  2  3  4  5  6  7 >
Pembaruan: 5 Jan @ 2:53am

Acid and Radiation sound effects added to the mod, (Acid1 -> Acid4 and Radiation1 -> Radiation4) so you don't have to create your own if you want to have some audio effects alongside your damage

Pembaruan: 5 Jan @ 2:52am

- Improved detection of entities (for both acid rain and radiation type)
- Acid rain does not damage entities under roofs, inside other grids or inside terrain
- Radiation does not damage entities inside other grids (this is calculated by intersection of collision cubes, so it might sometimes lead to small grids right next to large grids being considered as "inside")

Pembaruan: 3 Jan @ 1:19pm

.Count instead of .Count()

Pembaruan: 29 Des 2024 @ 3:05am

SafeBlockList now correctly prevents reskin effects, not just damage effects

Pembaruan: 16 Des 2024 @ 10:10am

projected grids with damaged blocks which are configured as hazards (such as reactors for example) will no longer kill people :)

Pembaruan: 7 Des 2024 @ 6:35am

WeatherOnly condition now correctly affects character damage (it was only implemented on grids)

Pembaruan: 9 Nov 2024 @ 4:40am

fixed init error

Pembaruan: 8 Nov 2024 @ 10:40am

some thread safety fixes

Pembaruan: 29 Okt 2024 @ 10:03am

improved proximity calculation for block hazards

Pembaruan: 29 Okt 2024 @ 9:43am

fully destroy block when reduced by dismounting to 0