Arma 3
Modular Shoothouse Parts
Показані результати 1–10 із 16
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Оновлено: 31 трав. о 12:45
автор: Brominum

-Fixes doubledoors in 3den, now you can lock both doors instead of just one.

Оновлено: 22 січ. о 15:20
автор: Brominum

- Added 'rubber' variant of Old Walls
- Updated all old assets to use nice new textures
- Really actually did the inheritance right without breaking it this time lol

Оновлено: 13 січ. о 11:34
автор: Brominum

Fix for physx/grenades not going through doorways - Thanks OAK for the heads up

Оновлено: 4 січ. о 9:49
автор: Brominum

- Added faces on ends & bottoms of remastered assets
- Fixed gap on stairs floor piece

Оновлено: 25 груд. 2024 о 20:33
автор: Brominum

-And re-signed and packed it again... Merry Christmas.

Оновлено: 25 груд. 2024 о 20:03
автор: Brominum

-Fixed inheritance mistake in the config causing errors

Оновлено: 18 груд. 2024 о 12:59
автор: Brominum

Fixed snapping not working if modular warehouses were loaded (Overlapping CfgFunctions classnames for functions)

Оновлено: 14 груд. 2024 о 17:59
автор: Brominum

- Fixed hiddenSelections texturing on the remastered walls
- Added Rubber and Wood variants to remastered walls and compressed nohq textures for filesize savings while adding new textures
- Cleaned up both configs
- Removed red stripe from concrete and wood variants

Оновлено: 11 жовт. 2024 о 13:20
автор: Brominum

Re-add and fix remastered doors and floors
Updated config names and models
Added locking functionality to all doors (This makes them Breach/Melee compatible)
Standardized naming convention to Door_X
Add thumbnails for new assets

Оновлено: 16 верес. 2024 о 15:14
автор: Brominum

-Adds logo and description to mod/main menu entry
-Adds compatibility for Terrain Builder - Door assets are now Land_* classnames. Walls and catwalks unchanged. No action needed for backwards compatibility.