Arma 3
Modular Shoothouse Parts
Viser 1–10 av 16 bidrag
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Oppdatering: 31. mai @ 12.45

-Fixes doubledoors in 3den, now you can lock both doors instead of just one.

Oppdatering: 22. jan. @ 15.20

- Added 'rubber' variant of Old Walls
- Updated all old assets to use nice new textures
- Really actually did the inheritance right without breaking it this time lol

Oppdatering: 13. jan. @ 11.34

Fix for physx/grenades not going through doorways - Thanks OAK for the heads up

Oppdatering: 4. jan. @ 9.49

- Added faces on ends & bottoms of remastered assets
- Fixed gap on stairs floor piece

Oppdatering: 25. des. 2024 @ 20.33

-And re-signed and packed it again... Merry Christmas.

Oppdatering: 25. des. 2024 @ 20.03

-Fixed inheritance mistake in the config causing errors

Oppdatering: 18. des. 2024 @ 12.59

Fixed snapping not working if modular warehouses were loaded (Overlapping CfgFunctions classnames for functions)

Oppdatering: 14. des. 2024 @ 17.59

- Fixed hiddenSelections texturing on the remastered walls
- Added Rubber and Wood variants to remastered walls and compressed nohq textures for filesize savings while adding new textures
- Cleaned up both configs
- Removed red stripe from concrete and wood variants

Oppdatering: 11. okt. 2024 @ 13.20

Re-add and fix remastered doors and floors
Updated config names and models
Added locking functionality to all doors (This makes them Breach/Melee compatible)
Standardized naming convention to Door_X
Add thumbnails for new assets

Oppdatering: 16. sep. 2024 @ 15.14

-Adds logo and description to mod/main menu entry
-Adds compatibility for Terrain Builder - Door assets are now Land_* classnames. Walls and catwalks unchanged. No action needed for backwards compatibility.