Arma 3
Modular Shoothouse Parts
Näytetään 1–10 / 16
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Päivitys: 31.5. klo 12.45
tekijältä Brominum

-Fixes doubledoors in 3den, now you can lock both doors instead of just one.

Päivitys: 22.1. klo 15.20
tekijältä Brominum

- Added 'rubber' variant of Old Walls
- Updated all old assets to use nice new textures
- Really actually did the inheritance right without breaking it this time lol

Päivitys: 13.1. klo 11.34
tekijältä Brominum

Fix for physx/grenades not going through doorways - Thanks OAK for the heads up

Päivitys: 4.1. klo 9.49
tekijältä Brominum

- Added faces on ends & bottoms of remastered assets
- Fixed gap on stairs floor piece

Päivitys: 25.12.2024 klo 20.33
tekijältä Brominum

-And re-signed and packed it again... Merry Christmas.

Päivitys: 25.12.2024 klo 20.03
tekijältä Brominum

-Fixed inheritance mistake in the config causing errors

Päivitys: 18.12.2024 klo 12.59
tekijältä Brominum

Fixed snapping not working if modular warehouses were loaded (Overlapping CfgFunctions classnames for functions)

Päivitys: 14.12.2024 klo 17.59
tekijältä Brominum

- Fixed hiddenSelections texturing on the remastered walls
- Added Rubber and Wood variants to remastered walls and compressed nohq textures for filesize savings while adding new textures
- Cleaned up both configs
- Removed red stripe from concrete and wood variants

Päivitys: 11.10.2024 klo 13.20
tekijältä Brominum

Re-add and fix remastered doors and floors
Updated config names and models
Added locking functionality to all doors (This makes them Breach/Melee compatible)
Standardized naming convention to Door_X
Add thumbnails for new assets

Päivitys: 16.9.2024 klo 15.14
tekijältä Brominum

-Adds logo and description to mod/main menu entry
-Adds compatibility for Terrain Builder - Door assets are now Land_* classnames. Walls and catwalks unchanged. No action needed for backwards compatibility.