Arma 3
Modular Shoothouse Parts
16 sonuçtan 1 ile 10 arası gösteriliyor
< 1  2 >
Güncelleme: 31 May @ 12:45
Güncelleyen: Brominum

-Fixes doubledoors in 3den, now you can lock both doors instead of just one.

Güncelleme: 22 Oca @ 15:20
Güncelleyen: Brominum

- Added 'rubber' variant of Old Walls
- Updated all old assets to use nice new textures
- Really actually did the inheritance right without breaking it this time lol

Güncelleme: 13 Oca @ 11:34
Güncelleyen: Brominum

Fix for physx/grenades not going through doorways - Thanks OAK for the heads up

Güncelleme: 4 Oca @ 9:49
Güncelleyen: Brominum

- Added faces on ends & bottoms of remastered assets
- Fixed gap on stairs floor piece

Güncelleme: 25 Ara 2024 @ 20:33
Güncelleyen: Brominum

-And re-signed and packed it again... Merry Christmas.

Güncelleme: 25 Ara 2024 @ 20:03
Güncelleyen: Brominum

-Fixed inheritance mistake in the config causing errors

Güncelleme: 18 Ara 2024 @ 12:59
Güncelleyen: Brominum

Fixed snapping not working if modular warehouses were loaded (Overlapping CfgFunctions classnames for functions)

Güncelleme: 14 Ara 2024 @ 17:59
Güncelleyen: Brominum

- Fixed hiddenSelections texturing on the remastered walls
- Added Rubber and Wood variants to remastered walls and compressed nohq textures for filesize savings while adding new textures
- Cleaned up both configs
- Removed red stripe from concrete and wood variants

Güncelleme: 11 Eki 2024 @ 13:20
Güncelleyen: Brominum

Re-add and fix remastered doors and floors
Updated config names and models
Added locking functionality to all doors (This makes them Breach/Melee compatible)
Standardized naming convention to Door_X
Add thumbnails for new assets

Güncelleme: 16 Eyl 2024 @ 15:14
Güncelleyen: Brominum

-Adds logo and description to mod/main menu entry
-Adds compatibility for Terrain Builder - Door assets are now Land_* classnames. Walls and catwalks unchanged. No action needed for backwards compatibility.