Arma 3
Modular Shoothouse Parts
1–10/16 bejegyzés mutatása
< 1  2 >
Frissítés: máj. 31. @ 12:45
Brominum által

-Fixes doubledoors in 3den, now you can lock both doors instead of just one.

Frissítés: jan. 22. @ 15:20
Brominum által

- Added 'rubber' variant of Old Walls
- Updated all old assets to use nice new textures
- Really actually did the inheritance right without breaking it this time lol

Frissítés: jan. 13. @ 11:34
Brominum által

Fix for physx/grenades not going through doorways - Thanks OAK for the heads up

Frissítés: jan. 4. @ 9:49
Brominum által

- Added faces on ends & bottoms of remastered assets
- Fixed gap on stairs floor piece

Frissítés: 2024. dec. 25. @ 20:33
Brominum által

-And re-signed and packed it again... Merry Christmas.

Frissítés: 2024. dec. 25. @ 20:03
Brominum által

-Fixed inheritance mistake in the config causing errors

Frissítés: 2024. dec. 18. @ 12:59
Brominum által

Fixed snapping not working if modular warehouses were loaded (Overlapping CfgFunctions classnames for functions)

Frissítés: 2024. dec. 14. @ 17:59
Brominum által

- Fixed hiddenSelections texturing on the remastered walls
- Added Rubber and Wood variants to remastered walls and compressed nohq textures for filesize savings while adding new textures
- Cleaned up both configs
- Removed red stripe from concrete and wood variants

Frissítés: 2024. okt. 11. @ 13:20
Brominum által

Re-add and fix remastered doors and floors
Updated config names and models
Added locking functionality to all doors (This makes them Breach/Melee compatible)
Standardized naming convention to Door_X
Add thumbnails for new assets

Frissítés: 2024. szept. 16. @ 15:14
Brominum által

-Adds logo and description to mod/main menu entry
-Adds compatibility for Terrain Builder - Door assets are now Land_* classnames. Walls and catwalks unchanged. No action needed for backwards compatibility.