Arma 3
Modular Shoothouse Parts
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Actualización: 31 MAY a las 12:45 p. m.

-Fixes doubledoors in 3den, now you can lock both doors instead of just one.

Actualización: 22 ENE a las 3:20 p. m.

- Added 'rubber' variant of Old Walls
- Updated all old assets to use nice new textures
- Really actually did the inheritance right without breaking it this time lol

Actualización: 13 ENE a las 11:34 a. m.

Fix for physx/grenades not going through doorways - Thanks OAK for the heads up

Actualización: 4 ENE a las 9:49 a. m.

- Added faces on ends & bottoms of remastered assets
- Fixed gap on stairs floor piece

Actualización: 25 DIC 2024 a las 8:33 p. m.

-And re-signed and packed it again... Merry Christmas.

Actualización: 25 DIC 2024 a las 8:03 p. m.

-Fixed inheritance mistake in the config causing errors

Actualización: 18 DIC 2024 a las 12:59 p. m.

Fixed snapping not working if modular warehouses were loaded (Overlapping CfgFunctions classnames for functions)

Actualización: 14 DIC 2024 a las 5:59 p. m.

- Fixed hiddenSelections texturing on the remastered walls
- Added Rubber and Wood variants to remastered walls and compressed nohq textures for filesize savings while adding new textures
- Cleaned up both configs
- Removed red stripe from concrete and wood variants

Actualización: 11 OCT 2024 a las 1:20 p. m.

Re-add and fix remastered doors and floors
Updated config names and models
Added locking functionality to all doors (This makes them Breach/Melee compatible)
Standardized naming convention to Door_X
Add thumbnails for new assets

Actualización: 16 SEP 2024 a las 3:14 p. m.

-Adds logo and description to mod/main menu entry
-Adds compatibility for Terrain Builder - Door assets are now Land_* classnames. Walls and catwalks unchanged. No action needed for backwards compatibility.