Left 4 Dead 2

Left 4 Dead 2

Sacrifice-Passing Continuity
Se afișează 1-10 din 61 intrări
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Actualizare: 29 aug. 2024 @ 3:24

* Fixed issue with VScript Survivor Manager blocking finale positions from holding playable L4D1 survivors in place, resulting in being able to move and be hurt/killed in the outro cutscene.

Actualizare: 26 mai 2024 @ 20:44

* Added my fransis friend's data_random_4.cfg from the discussion.

Actualizare: 28 ian. 2024 @ 1:53

* Cleanup of old faulty code checks, resulting in swapped mutations failing to teleport the survivors to building.

Actualizare: 18 ian. 2024 @ 5:49

* Fixed survivor start teleporting issues with VScript Survivor Manager in The Passing map 1.

Actualizare: 14 aug. 2023 @ 22:08

* Fixed issues with VScript Survivor Manager causing odd character changes and teleports.

Actualizare: 17 iun. 2023 @ 22:25

* Updated settings.cfg system to update with new settings automatically.

Actualizare: 28 mai 2023 @ 21:30

* oops i fucked something up, fix

Actualizare: 28 mai 2023 @ 21:23

* Clean-up of minor stuff in the code.

Actualizare: 10 nov. 2022 @ 21:24

* Removed erroneous clamping restriction from 1 to 64 on the settings that affected all numbers, breaking DataFileMode = 0 and such.

Actualizare: 7 nov. 2022 @ 20:13

* Removed unneeded scriptedmode_addon.nut file.