Left 4 Dead 2
Sacrifice-Passing Continuity
Mostrando 1-10 de 61 aportaciones
< 1  2  3  4  5  6  7 >
Actualización: 29 AGO 2024 a las 3:24 a. m.

* Fixed issue with VScript Survivor Manager blocking finale positions from holding playable L4D1 survivors in place, resulting in being able to move and be hurt/killed in the outro cutscene.

Actualización: 26 MAY 2024 a las 8:44 p. m.

* Added my fransis friend's data_random_4.cfg from the discussion.

Actualización: 28 ENE 2024 a las 1:53 a. m.

* Cleanup of old faulty code checks, resulting in swapped mutations failing to teleport the survivors to building.

Actualización: 18 ENE 2024 a las 5:49 a. m.

* Fixed survivor start teleporting issues with VScript Survivor Manager in The Passing map 1.

Actualización: 14 AGO 2023 a las 10:08 p. m.

* Fixed issues with VScript Survivor Manager causing odd character changes and teleports.

Actualización: 17 JUN 2023 a las 10:25 p. m.

* Updated settings.cfg system to update with new settings automatically.

Actualización: 28 MAY 2023 a las 9:30 p. m.

* oops i fucked something up, fix

Actualización: 28 MAY 2023 a las 9:23 p. m.

* Clean-up of minor stuff in the code.

Actualización: 10 NOV 2022 a las 9:24 p. m.

* Removed erroneous clamping restriction from 1 to 64 on the settings that affected all numbers, breaking DataFileMode = 0 and such.

Actualización: 7 NOV 2022 a las 8:13 p. m.

* Removed unneeded scriptedmode_addon.nut file.