Left 4 Dead 2

Left 4 Dead 2

Sacrifice-Passing Continuity
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Aggiornamento: 29 ago 2024, 3:24

* Fixed issue with VScript Survivor Manager blocking finale positions from holding playable L4D1 survivors in place, resulting in being able to move and be hurt/killed in the outro cutscene.

Aggiornamento: 26 mag 2024, 20:44

* Added my fransis friend's data_random_4.cfg from the discussion.

Aggiornamento: 28 gen 2024, 1:53

* Cleanup of old faulty code checks, resulting in swapped mutations failing to teleport the survivors to building.

Aggiornamento: 18 gen 2024, 5:49

* Fixed survivor start teleporting issues with VScript Survivor Manager in The Passing map 1.

Aggiornamento: 14 ago 2023, 22:08

* Fixed issues with VScript Survivor Manager causing odd character changes and teleports.

Aggiornamento: 17 giu 2023, 22:25

* Updated settings.cfg system to update with new settings automatically.

Aggiornamento: 28 mag 2023, 21:30

* oops i fucked something up, fix

Aggiornamento: 28 mag 2023, 21:23

* Clean-up of minor stuff in the code.

Aggiornamento: 10 nov 2022, 21:24

* Removed erroneous clamping restriction from 1 to 64 on the settings that affected all numbers, breaking DataFileMode = 0 and such.

Aggiornamento: 7 nov 2022, 20:13

* Removed unneeded scriptedmode_addon.nut file.