Left 4 Dead 2

Left 4 Dead 2

Sacrifice-Passing Continuity
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Update: 29 aug 2024 om 3:24

* Fixed issue with VScript Survivor Manager blocking finale positions from holding playable L4D1 survivors in place, resulting in being able to move and be hurt/killed in the outro cutscene.

Update: 26 mei 2024 om 20:44

* Added my fransis friend's data_random_4.cfg from the discussion.

Update: 28 jan 2024 om 1:53

* Cleanup of old faulty code checks, resulting in swapped mutations failing to teleport the survivors to building.

Update: 18 jan 2024 om 5:49

* Fixed survivor start teleporting issues with VScript Survivor Manager in The Passing map 1.

Update: 14 aug 2023 om 22:08

* Fixed issues with VScript Survivor Manager causing odd character changes and teleports.

Update: 17 jun 2023 om 22:25

* Updated settings.cfg system to update with new settings automatically.

Update: 28 mei 2023 om 21:30

* oops i fucked something up, fix

Update: 28 mei 2023 om 21:23

* Clean-up of minor stuff in the code.

Update: 10 nov 2022 om 21:24

* Removed erroneous clamping restriction from 1 to 64 on the settings that affected all numbers, breaking DataFileMode = 0 and such.

Update: 7 nov 2022 om 20:13

* Removed unneeded scriptedmode_addon.nut file.