Garry's Mod
Halo Elite Skeleton & Animations
Показані результати 1–10 із 10
Оновлено: 24 листоп. 2023 о 18:59
автор: Vuthakral

Оновлено: 24 листоп. 2023 о 18:56
автор: Vuthakral

Оновлено: 24 листоп. 2023 о 18:04
автор: Vuthakral

- Fixed jank finger poses on a lot of animations
- Added proper unarmed walking animation via cleaned up HW1 animation
- Added a few new animations
- Added activity enums to a few animations for people to use on entities.

Оновлено: 20 листоп. 2023 о 5:03
автор: Vuthakral

woops

Оновлено: 5 лют. 2022 о 17:21

Оновлено: 5 лют. 2022 о 17:20

Оновлено: 5 лют. 2022 о 17:19

Оновлено: 9 січ. 2022 о 13:21

Improvements, additions, and fixes/updates.
  • Updated the elite's head after giving it a proper texture which I created in Substance Painter.
  • Updated materials across all of my USP3 packs.
  • Added tons of podium & menu animations from Halo Online.
  • Added turning animations as the Draconic Base now has a system for playing these animations.
  • Converted most overlay animations to blendlayers, removing most instances of snappy animations.
  • Classic Trilogy: Redid specularity mask & exponent texture for the h2a armour.
  • Classic Trilogy: Added support for the newer functionalities of extended Draconic material systems.
  • Classic Trilogy: Fixed the c_arm bodygroups script so they will load the proper model for your
    undersuit setting.
  • Classic Trilogy: Compressed h2a textures (oops, guess I forgot to before)

Оновлено: 20 трав. 2021 о 19:20

Оновлено: 20 трав. 2021 о 12:59

Initial addon creation.