Garry's Mod
Halo Elite Skeleton & Animations
กำลังแสดง 1-10 จาก 10 รายการ
อัปเดต: 24 พ.ย. 2023 @ 6: 59pm
โดย Vuthakral

อัปเดต: 24 พ.ย. 2023 @ 6: 56pm
โดย Vuthakral

อัปเดต: 24 พ.ย. 2023 @ 6: 04pm
โดย Vuthakral

- Fixed jank finger poses on a lot of animations
- Added proper unarmed walking animation via cleaned up HW1 animation
- Added a few new animations
- Added activity enums to a few animations for people to use on entities.

อัปเดต: 20 พ.ย. 2023 @ 5: 03am
โดย Vuthakral

woops

อัปเดต: 5 ก.พ. 2022 @ 5: 21pm

อัปเดต: 5 ก.พ. 2022 @ 5: 20pm

อัปเดต: 5 ก.พ. 2022 @ 5: 19pm

อัปเดต: 9 ม.ค. 2022 @ 1: 21pm

Improvements, additions, and fixes/updates.
  • Updated the elite's head after giving it a proper texture which I created in Substance Painter.
  • Updated materials across all of my USP3 packs.
  • Added tons of podium & menu animations from Halo Online.
  • Added turning animations as the Draconic Base now has a system for playing these animations.
  • Converted most overlay animations to blendlayers, removing most instances of snappy animations.
  • Classic Trilogy: Redid specularity mask & exponent texture for the h2a armour.
  • Classic Trilogy: Added support for the newer functionalities of extended Draconic material systems.
  • Classic Trilogy: Fixed the c_arm bodygroups script so they will load the proper model for your
    undersuit setting.
  • Classic Trilogy: Compressed h2a textures (oops, guess I forgot to before)

อัปเดต: 20 พ.ค. 2021 @ 7: 20pm

อัปเดต: 20 พ.ค. 2021 @ 12: 59pm

Initial addon creation.